full loot table (same format as in standalone file).namespaced id - reference to another named loot table.Loot table entry loot_table (which returns all items from provided nested loot table) now has the following syntax: Unstructured NBT data attached to stacks of items ( tag field) has been replaced with structured 'components'.Loot table entry with id loot_table now also accepts inline loot tables.Added minecraft:bypasses_wolf_armor for damage sources that can not be absorbed by Wolf Armor.Additionally, a warning toast will be shown periodically while in game.Trying join a single player world with less than 64 MB free disk space will show a warning screen.In single player, when errors occur during loading or saving of chunks a warning will be shown in a toast.playsound command can now be used without specifying the player (assuming and without specifying the mixer (assuming master).After defeating the Ender Dragon and entering the End Portal, the End Poem and credits are now displayed with a background based on the animated End Portal effect.Lists now have clearer borders at the top and bottom.The Player and World Backups screens in Realms have been updated.Screen elements such as titles and buttons are positioned more consistently across different screens.In-game screens such as containers and books are not affected by these changes.The strength of the blur can be configured in Accessibility Settings.Paired with the darkened background is a blur.In the game, the world will be visible across all screens.Outside the game, the menu Panorama is displayed across all screen.The dirt texture has been moved to the build-in Programmer Art Resource Pack.The menu background dirt texture has been replaced by a darkened background.Let us know what you think over at the dedicated feedback site. The UI has been updated to sport a fresher look and to be more consistent when it comes to the layout of different UI elements, all while retaining the essence and feel of the old screens.Īs always, we're eager to hear your thoughts and opinions on further improvements or changes. The Wolf's owner can now repair Wolf Armor on a Wolf.Wolf armor can be dyed in similar fashion to Leather Armor.Players can repair the Wolf Armor with Armadillo Scutes while it is equipped on the Wolf.Wolf Armor shows signs of increased breakage as durability goes down.The Wolf Armor will protect the wolf from most damage sources until the armor loses all durability and breaks.Ctrl+Picking a renamed block (such as a Chest) in Creative Mode will now give a renamed item.The game's UI has been updated with a fresher look.Additional changes to the Vault texture to even further distinguish from Trial Spawners.Removed randomness from the radius of both Breeze- and player-shot Wind Charges.The Bogged drops 2 mushrooms (either both red/brown or one of each) when sheared.
Please try it out and let us know what you think over at the feedback site: Let's talk about Wolf Armor! Experimental Features Bogged For protection there is a new approach to armor, which considers the player's need to quickly see the state of the armor without using UI elements, and the ability to act quickly to help their pet wolf if needed. Since the initial release of the Wolf Armor, we have been working on improving it to increase its protection, usability and add customization. Hello! Here is a slightly bigger than usual snapshot with a lot of technical changes, refreshed UI, another iteration of Wolf Armor, and tweaks to new features.